Gagné’s Nine Events of Instruction applied to Game Based Learning

See on Scoop.itM-learning, E-Learning, and Technical Communications

Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.

Danielle M. Villegas‘s insight:

Ah, good ol’ Gagné! His Nine Events of Instruction are one of the gold standards of instructional design, and for good reason. They make sense. This is a great article that shows how well-written gamification used for learning follows Gagné’s rules very well. It sure explains why my video-game addicted son learns so much as he plays! Excellent article. 
–techcommgeekmom 

See on www.avatargeneration.com

About TechCommGeekMom

Danielle M. Villegas is a technical communicator who has most recently worked at the International Refugee Committee, MetLife, Novo Nordisk, and BASF North America, with a background in content strategy, web content management, social media, project management, e-learning, and client services. Danielle is best known in the technical communications world for her blog, TechCommGeekMom.com, which has continued to flourish since it was launched during her graduate studies at NJIT in 2012. She has presented webinars and seminars for Adobe, the Society for Technical Communication (STC), the IEEE ProComm, and at Drexel University’s eLearning Conference. She has written articles for the STC Intercom, STC Notebook, the Content Rules blog, and The Content Wrangler as well. You can learn more about Danielle on LinkedIn at www.linkedin.com/in/daniellemvillegas, on Twitter @techcommgeekmom, or through her blog.
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