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Tag Archives: gaming
Death of the Desktop and Gaming as We Know It
In the past week, I’ve made two observations about how technology is going through an advancement surge. What I mean by that is that there are big changes happening, and it seems like it’s happening incredibly quickly–at least in my … Continue reading
Posted in Uncategorized
Tagged all-in-one computers, Apple, apps, Chromebook, cloud based services, Cloud computing, cloud software, cloud technology, desktop, desktops, digital literacy, Distance Learning, downloads, DVD, e-learning, education, elearning, flash memory, GameStop, gaming, Google, Google Apps, iCloud, iPad, iPad app, IPhone, iTunes, laptop, laptops, Learning, m-learning, Microsoft, mlearning, mobile, mobile gaming, mobile learning, Nintendo, Nintendo 3DS, SkyDrive, smartphones, tablets, tech comm, TechCommGeekMom, Technical communication, technical communications, technology, video, wi-fi, Windows 7, Windows 8
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Why Mobile, Gamification and Special Needs Are Made for Each Other
As the school year has started for some and will start during the following few weeks ahead, my thoughts start thinking about conventional learning and how educational technology has changed so rapidly, especially in the last few years. Now, before … Continue reading
Posted in Uncategorized
Tagged Asperger, Asperger syndrome, autism, cell phones, conventional learning, desktop learning, digital literacy, Distance Learning, DIY education, e-learning, e-learning specialist, ed tech, educational technology, edupunk, email, Gamification, gamify, gaming, High-functioning autism, instructional design, instructional design and technology, Internet access, iPad, iPad app, IPhone, Learning, learning in chunks, m-learning, m-learning tools, Masters, Methods and Theories, mobile, mobile learning, mobile technology, MS One Note, MSPTC, New Jersey Institute of Technology, Nintendo 3DS, Nintendo DS, Nintendo DSi, NJIT, OneNote, online courses, Online Teaching and Learning, open source education, podcasting, podcasts, Power Rangers, processing information, smart phones, smartphones, social media, special needs, Super Sentai, sync, synchronizing notes, tech comm, Technical communication, technical communications, video, video games, video lectures, wi-fi
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