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The Role of Social Media in eLearning

See on Scoop.it – M-learning, E-Learning, and Technical Communications

This article reflects the use of social media in eLearning plus some tips on how social media can be used as learning platforms.

Danielle M. Villegas‘s insight:

Everything Christopher Pappas writes here is exactly right. This is my exact point of view about the topic as well. It doesn’t apply to just e-learning or m-learning as well. I have found that social media has expanded my approach to technical communications as well, so the methods he describes here really has a broader reach than just the e-learning community. This is a must-read article! 

–techcommgeekmom

See on elearningindustry.com

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Letter from the UK: Are There More Than Six Reasons Why Technical Communicators Don’t Comment on Blog Posts?

See on Scoop.it – M-learning, E-Learning, and Technical Communications

Danielle M. Villegas‘s insight:

Ellis Pratt from Cherryleaf wrote this really interesting article about the process of commenting on blogs. I think he’s on to something here. I always welcome comments, even if it’s just the pat-on-the-back comments, just so that I know my concept is sane. 😉 I try to invite comments with some posts, and I still don’t get bites. Hmm. Perhaps I need to include more Star Trek and Doctor Who after all (which shouldn’t be too hard for me!). 

–techcommgeekmom

See on notebook.stc.org

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How Dad’s teach their kids with Minecraft

See on Scoop.it – M-learning, E-Learning, and Technical Communications

Its school holidays we were all at home and looking for something fun to do. Things were going downhill the kids were bored; they wanted to play computer games!

Danielle M. Villegas‘s insight:

Having a son who is a Minecraft aficianado, this is a great exercise. At this point, my son has built whole towns and complexes, but this is why I don’t object to him playing. It helps him learn about 3D design and creativity.

–techcommgeekmom

See on elearningindustry.com

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The Pros and Cons of Gamification in the Classroom

See on Scoop.it – M-learning, E-Learning, and Technical Communications

As the gamification trend continues unabated, experts weigh in on students’ and instructors’ motivations.

Danielle M. Villegas‘s insight:

Thanks to @kevin_corbett for finding this article. I do think gamification helps in the learning process, but as the article points out, we’re still in our infancy stages of truly deploying this effectively. Good article. 

–techcommgeekmom

See on www.edtechmagazine.com

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What Do You Want Kids to Do with Technology?

See on Scoop.it – M-learning, E-Learning, and Technical Communications

Wrong Answers: make Prezis, start blogs, create Wordles, publish Animotos, design flipcharts, produce videos, post to Edmodo, use whiteboard, develop apps

 

Right Answers: raise awareness, start conversations, find answers (to THEIR questions), join partners, change minds, make a difference, take action, drive change

 

Technology is a TOOL, NOT an outcome

Danielle M. Villegas‘s insight:

I love this! I think it’s something that’s easily overlooked, not only for students, but adults too. Adults get too obsessed about the tools as well, if you ask me! And as is the case with both the student and adult populations, we can always learn and adapt to new tools.

–techcommgeekmom