After cloud gaming leader OnLive ran out of money in August, the future of cloud gaming became, er, cloudy. Rival cloud gaming service Gaikai had sold itself to Sony for $380 million, but OnLive&#…
I hadn’t thought about cloud gaming until now, but it makes perfect sense. If much of our mobile capabilities are going to be based in the cloud, why wouldn’t gamification take that route as well? This could add another dimension to m-learning.
See on venturebeat.com