See on Scoop.it – M-learning, E-Learning, and Technical Communications
Last week, I described mobile devices as multitasking tools that enable users to seamlessly collaborate and communicate with others, to consume and create content, and to research and manage information.These learning activities help the new generation of connected learners make sense of the world around them as they navigate and apply knowledge on the go. As mobile devices provide a personal interactive experience with content in a new and appropriate context of use, it is important to consider the following matters when designing anytime, anywhere learning experiences.
Follow Mayra on Twitter at @MayraAixaVillar–she has a lot of good things to say, and it helps that she’s both smart and sweet as well! Mi amiga!
–techcommgeekmom
See on www.astd.org

